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CYGNI: All Guns Blazing

 Release Date: August 2024

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Audio Role & Platform             

Haptic Audio Designer

PS5

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Background

​CYGNI: All Guns Blazing was a Haptic Audio Job I carried out at Huey Games for their client Konami Digital Entertainment and KeelWorks, following on from my previous work on Inscryption and Hell Let Loose. I was very excited by this opportunity to work on a space sci-fi shooter game, as it brought me back to moments in my childhood of playing these types of shooter games.

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Job Description and Responsibilities

​My main responsibilities were to create Haptic Audio files for certain guns and impacts within the game. These included missile and laser beam firing as well as shield impacts from obstacles in space which rippled through the controller from one side to another, depending on where the object hit. I communicated with the external clients and gained feedback from the team at Huey Games and Konami. I had to create these files for shooting and reloading of guns with the original audio files given to edit, as well as creating some from scratch. I had to be mindful of missile and laser beam firing, due to the fact that repetitive firing could cause straining and numbness in the hands over a certain period of time, so I made sure the haptics for firing did not cause this issue.

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Additional Information

If you would like to experience the haptics I created please do go ahead and get the game to try them out!

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