William Lees Audio Design


Mechinus
Release Date: TBC
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Audio Role & Platform
Sound Designer
Steam
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Background
Mechinus is the first game I carried out sound design for, ​working with Huey Games to bring the mechanical world to life. It was a really exciting opportunity for me, as this game is in early stages of development, so I got to create all of the sounds myself, sticking to the theme of the sounds being industrial/mechanical-like, and giving characters voices to match theme.
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Job Description and Responsibilities
My main responsibilities when working with Huey Games was to create Sounds and SFX that were suitable for the mechanical environment of the game, whilst also working to deadlines alongside other projects I worked on. I worked closely with the head of design, who gave me feedback my work which I implemented to high standards and got the files all ready for individual use in the game.
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Additional Information
To hear some of these sounds, please leave me a message or E-mail me for more information.