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Hell Let Loose

 Release Date: Released September 2022

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Audio Role & Platform             

Haptic Audio Designer

PS5

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Background

​Hell Let Loose was a Haptic Audio Job I carried out at Huey Games for their client Team17, as they were very pleased with how well I did on BAFTA Award Winning and Nominated game Inscryption. I was very excited by this opportunity to work on a first person shooter game, as this is my favourite genre of game to play.

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Job Description and Responsibilities

​My main responsibilities were to create Haptic Audio files for certain guns in the game, which could also be used on vehicles. I communicated with Team17 and Black Matters Sound Designer and gained feedback from the team at Huey Games and Team17. I had to create these files for shooting and reloading of guns, where each file for each part of the animation of the gun needed a Haptic Audio file, so needed separating for use in the game for the programmers. I had to be mindful of repeat fire machine guns, due to the fact that repetitive firing could cause straining and numbness in the hands over a certain period of time, so I made sure the haptics for firing did not cause this issue.​

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